Hello brave readers!
Lately I've been reading a lot of Edgar Allen Poe and listening to a lot of HP Lovecraft audiobooks (which are available at librivox.com for free), and they've inspired me to re-inject a little horror into my current campaign. The title of this campaign, which I began about a year and a half ago with two close friends, is "The Horror, The Horror... exterminate all the brutes" which of course is borrowed from Apocalypse Now.
My hope for the campaign, originally, was to experiment with a style of gaming I had never worked with before. That is, of course, the horror game. Last summer, I had spent countless hours at my office job desk reading through posts on how to run a horror game. The thing that jumped out at me the most was, of course, the creation of proper atmosphere. I have never been one to use music in my games, but I had had great success before using candles and low-lighting to help create the mood I wanted, so that's where I started.
We all got together at my friend's house for what was to be a "test" game, to decide how much the players liked it. I didnt want to put in dozens of hours of preparation work into a game that the players werent really all that into, so I utilized Yax's ingenious guides to help reduce prep time. The first game was a huge hit. Everything worked out exactly as I had hoped, and the players loved it. Even now, dozens of sessions and months in, they still talk about that first game. Candles, strange descriptions of strange places, and my own improvisation created an atmosphere I've since never been able to replicate.
As we've gone on, the campaign has undergone some major changes in tone. Of course, a year plus long campaign cannot solely revolve around horror - it just gets old. Instead, the players have had their fair share of epic travels (LOTR style), political intrigue, detective work and massive brawls. At the moment, they are having their day in the sun as soldiers in a battle for their kingdom.
Lately, however, I've been thinking wistfully about the first few sessions, when the players were afraid, confused and on the tips of their toes at all times. They had made the decision to stay in character during the game sessions, and I've seldom seen players so intent on figuring out what was going on around them. They were involved and excited, which, as any DM can tell you, is the most gratifying part of the experience. So now that my mind is full of the strange, bizarre and terrifying thoughts of Poe and Lovecraft, I'm ready to begin pouring that into their game once more.
Here are my goals for next session:
1 - I plan on directing the PCs into the small seaside town of Ashenport, where Ari Marmell has set the terrific Lovecraft inspired "Last Breaths of Ashenport"
2 - Hopefully, I can take away some of the PCs "safety" abilities - crutches that make them feel secure - while still letting them play with their hard-earned toys.
3 - I want to allow myself the freedom of improvisation. To prepare for this, I'll revisit Yax's notes.
4 - I will encourage the players to stay in character. When they do, we all seem to enjoy the games more.
Lastly, I want to give a shout-out to all the wonderful blogs that have inspired me to start this one.
Dungeon MasteringD20 SourceThe Keep On the Gaming LandsJeff Rients BlogChatty DMRoleplaying Tips